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A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware


Marcel Krüger, Qin Li, Torsten Wolfgang Kuhlen, Tim Gerrits
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive visualization software with a case study. We discuss how the engine can support the development and where it falls short, e.g., failing to provide acceptable rendering performance for medium and large-sized data sets without using more sophisticated features.

» Show BibTeX

@INPROCEEDINGS{10108843,
author={Krüger, Marcel and Li, Qin and Kuhlen, Torsten W. and Gerrits, Tim},
booktitle={2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
title={A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware},
year={2023},
volume={},
number={},
pages={201-205},
doi={10.1109/VRW58643.2023.00050}}




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