Jobs

We permanently look for student assistants (HiWi) to work on exciting projects in the area of Virtual Reality and Immersive Visualization. If you are interested and have good programming experience (C++, CMake), please look at the research topics of our staff and contact the person you'd like to work with. If you are interested in more than one topic, contact our office in order to get an appointment with several colleagues or to get information on further available jobs.

Furthermore, we are regularly seeking candidates with a strong interest in Virtual Reality and Immersive Visualization as higly qualified PhD. students or software developers.


Student Assistant: Scene Generation and Character Animation

Background

Interacting with embodied virtual agents in the realm of social virtual reality requires many different, realistic 3D scenes ranging from individual rooms, buildings, cities to complete landscapes or more abstract virtual worlds. All these scenes have to meet various requirements with respect to complexity, size, diversity and visual fidelity.
In addition to the pure scene generation, the embedded virtual agents need to be animated with respect to the specific applications. The required animations range from subtle gestures and postures over co-verbal gestures and mimics to complex locomotion movements and interactions with users or scene objects. Additionally, the appearance of the virtual character models needs to be adapted to match the style of the scene or their roles taken over.

Task Description

Your task is to generate the required 3D scenes as well as to animate and adapt character models. Thereby, some tasks consist of adapting and extending existing scenes, characters or animations while others require modeling from scratch. Within certain limits, there is thus plenty of room for own creativity and ideas.

Prerequisites

  • Experience in 3D modeling in the realm of architectural designs
  • Experience in character modeling and animation
  • Experience in 3ds Max, Blender, Motion Builder, Maya or comparable modeling software
  • Ability to self-reliant prioritize and manage assigned tasks within a given timeframe
  • Open and transparent communication skills to ensure that we are on the same page

Details

  • Starting as soon as possible
  • Weekly hours: between 8 and 12 within the first three months (can be upgraded later, if desired)
  • Longer lasting collaboration would be desirable


Contact:
Jonathan Wendt, M.Sc.
Andrea Bönsch, M. Sc.


Student Assistant: Locomotion in Virtual Crowds and Social Groups

Background

Many applications in the realm of social virtual reality require reasonable locomotion patterns for the embodied, conversational and intelligent virtual agents. Besides crowd simulations, which focus mainly on agent-agent-dynamics and agent-agent-interactions, social groups are becoming increasingly important. Here, a group of virtual agent(s) and human user(s) stand or move together while plausible and direct interactions take place between the group members.

Task Description

Your task is to design, implement, and evaluate locomotion patterns for virtual agents in the context of crowd simulations as well as social groups. Thereby, aspects like gazing, interpersonal distance and body postures need to be carefully considered.

Prerequisites

  • Programming experience with C++ and Unreal Engine 4
  • Basic Knowledge of Computer Graphics (i.e., transformations, geometries, lights, cameras, …)
  • Ability to self-reliant prioritize and manage assigned tasks within a given timeframe
  • Open and transparent communication skills to ensure that we are on the same page

Details

  • Starting as soon as possible
  • Weekly hours: between 8 and 12 within the first three months (can be upgraded later, if desired)
  • Longer lasting collaboration would be desirable


Contact:
Andrea Bönsch, M. Sc.


Student Assistant: Scene Creation in Virtual Reality

Task Description

We are looking for a student to aid in a collaborative project with a well-known automotive company. The task would be to develop interaction techniques for loading and manipulating objects in virtual environments. Furthermore, you would have the possibility to take part in new research and this could potentially also lead to a Bachelor or Master thesis in our group.

Prerequisites

  • Interest in topics related to Virtual Reality
  • Experience in C++, C# and OpenGL
  • Experience in Unity3D
  • Basic Knowledge of Computer Graphics
  • Ability to work in teams and self-organize

Details

  • As soon as possible
  • Weekly hours: between 8 and 12 within the first three months (might upgrade to up to 19 later, if desired)
  • Longer lasting collaboration would be desirable


Contact:
Sevinc Eroglu, M. Sc.


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