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Game Development for Virtual Reality


Semester:

WS 2021

Type:

Practical

Lecturer:

Credits:

PT 4 (SWS) or 7 ECTS credits

Contact:

pape@vr.rwth-aachen.de
Course Dates:

Type

Date

Room

Kickoff to be announced to be announced

The goal of this practical course is to gain hands-on experience in the design and implementation of VR interfaces. In groups of three students, a VR game with innovative interaction methods will be developed. To put the focus on interaction and game design, the Unreal Engine 4 will be used as the base for all projects.
We have 12 lab places.

Changes Due To Corona

If attendance-based classes and events are allowed in WS2021/2022, we will have physical meetings in our VR Lab. However, Plan b is shifting the lab course to an online event with regular videoconferences via Zoom and options to work remotly.

Language:

English

Prerequisites:

  • Completed Bachelor’s degree
  • Advanced knowledge in object-oriented programming
  • Knowledge of the lectures Virtual Reality (I or II or both), Introduction to Computer Graphics, and Designing Interactive Systems (or comparable) is beneficial
  • Knowledge of the Unreal Game Engine, 3D modelling and C++ is beneficial

Materials:

  • You will develop VR applications with the Unreal Game Engine and C++, and do version management using git.
  • For the development, Windows workstations will be available during the lab.
  • You must have access to a Windows workstation to work on your Unreal project outside of the lab times. Mac and Linux workstations might work as well, however, no support for setting up the software is provided in this case.

Literature and Preparatory Material:

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