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Advanced Virtual Reality and Visualization Support for Factory Layout Planning


Sebastian Pick, Sascha Gebhardt, Kai Kreisköther, Rudolf Reinhard, Hanno Voet, Christian Büscher, Torsten Wolfgang Kuhlen
Entwerfen Entwickeln Erleben: Beiträge zur virtuellen Produktentwicklung und Konstruktionstechnik, Dresden (2014)
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Recently, more and more Virtual Reality (VR) and visualization solutions to support the factory layout planning process have been presented. On the one hand, VR enables planners to create cost-effective virtual prototypes and to perform virtual walkthroughs, e.g., to verify proposed layouts. On the other hand, visualization helps to gain insight into simulation results that, e.g., describe the various interdependencies between machines, such as material flows. In order to create truly effective tools based on VR and visualization, the right techniques have to be chosen and adapted to the specific problem. However, the solutions published so far usually do not exploit these technologies to their full potential.
To address this situation, we present a VR-based planning assistant that offers advanced visualization functionality that furthers the understanding of planning-relevant parameters, while also relying on established techniques. In order to realize a useful approach, the assistant fulfills three central requirements:

  1. A smooth integration of the assistant into existing workflows is essential in order to not disrupt them. Consequently, existing tools need to be properly integrated and a mechanism for data exchange with these tools has to be provided.
  2. Visualization is the main means of facilitating insight. Instead of only displaying factory models, advanced techniques to visualize more abstract quantities, like material flows or process chains, have to be provided.
  3. VR systems vary in the degree of immersion they offer, ranging from non-immersive desktop systems to fully immersive Cave Automatic Virtual Environment (CAVE) systems. Scalability among these systems allows adapting high-end installations as well as cost-effective solutions. However, to ensure good scalability, devising a flexible system abstraction and a unified interaction concept are essential.
The purpose of this paper is twofold. First, our VR-based planning assistant is introduced and realization details are presented. Second, by presenting technical details of the used techniques we aim at providing VR and visualization guidelines for the creation or extension of VR-based factory layout planning tools.
The base for our planning assistant is an immersive VR (IVR) system in form of a CAVE. Our solution allows performing virtual walkthroughs and offers additional visualization techniques for planning relevant data.



A 3D Collaborative Virtual Environment to Integrate Immersive Virtual Reality into Factory Planning Processes


Sebastian Pick, Sascha Gebhardt, Benjamin Weyers, Bernd Hentschel, Torsten Wolfgang Kuhlen
International Workshop on Collaborative Virtual Environments (3DCVE)(2014)

In the recent past, efforts have been made to adopt immersive virtual reality (IVR) systems as a means for design reviews in factory layout planning. While several solutions for this scenario have been developed, their integration into existing planning workflows has not been discussed yet. From our own experience of developing such a solution, we conclude that the use of IVR systems-like CAVEs-is rather disruptive to existing workflows. One major reason for this is that IVR systems are not available everywhere due to their high costs and large physical footprint. As a consequence, planners have to travel to sites offering such systems which is especially prohibitive as planners are usually geographically dispersed. In this paper, we present a concept for integrating IVR systems into the factory planning process by means of a 3D collaborative virtual environment (3DCVE) without disrupting the underlying planning workflow. The goal is to combine non-immersive and IVR systems to facilitate collaborative walkthrough sessions. However, this scenario poses unique challenges to interactive collaborative work that to the best of our knowledge have not been addressed so far. In this regard, we discuss approaches to viewpoint sharing, telepointing and annotation support that are geared towards distributed heterogeneous 3DCVEs.




An Evaluation of a Smart-Phone-Based Menu System for Immersive Virtual Environments


Sascha Gebhardt, Sebastian Pick, Thomas Oster, Bernd Hentschel, Torsten Wolfgang Kuhlen
IEEE Symposium on 3D User Interfaces (3DUI)(2014)
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System control is a crucial task for many virtual reality applications and can be realized in a broad variety of ways, whereat the most common way is the use of graphical menus. These are often implemented as part of the virtual environment, but can also be displayed on mobile devices. Until now, many systems and studies have been published on using mobile devices such as personal digital assistants (PDAs) to realize such menu systems. However, most of these systems have been proposed way before smartphones existed and evolved to everyday companions for many people. Thus, it is worthwhile to evaluate the applicability of modern smartphones as carrier of menu systems for immersive virtual environments. To do so, we implemented a platform-independent menu system for smartphones and evaluated it in two different ways. First, we performed an expert review in order to identify potential design flaws and to test the applicability of the approach for demonstrations of VR applications from a demonstrator's point of view. Second, we conducted a user study with 21 participants to test user acceptance of the menu system. The results of the two studies were contradictory: while experts appreciated the system very much, user acceptance was lower than expected. From these results we could draw conclusions on how smartphones should be used to realize system control in virtual environments and we could identify connecting factors for future research on the topic.




Integration of VR and Visualization Tools to Foster the Factory Planning Process


Sascha Gebhardt, Sebastian Pick, Toufik Al Khawli, Hanno Voet, Rudolf Reinhard, Bernd Hentschel, Torsten Wolfgang Kuhlen
IFF-Wissenschaftstage (2014)
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Recently, virtual reality (VR) and visualization have been increasingly employed to facilitate various tasks in factory planning processes. One major challenge in this context lies in the exchange of information between expert groups concerned with distinct planning tasks in order to make planners aware of inter-dependencies. For example, changes to the configuration of individual machines can have an effect on the overall production performance and vice versa. To this end, we developed VR- and visualization-based planning tools for two distinct planning tasks for which we present an integration concept that facilitates information exchange between these tools. The first application's goal is to facilitate layout planning by means of a CAVE system. The high degree of immersion offered by this system allows users to judge spatial relations in entire factories through cost-effective virtual walkthroughs. Additionally, information like material flow data can be visualized within the virtual environment to further assist planners to comprehensively evaluate the factory layout. Another application focuses on individual machines with the goal to help planners find ideal configurations by providing a visualization solution to explore the multi-dimensional parameter space of a single machine. This is made possible through the use of meta-models of the parameter space that are then visualized by means of the concept of Hyperslice. In this paper we present a concept that shows how these applications can be integrated into one comprehensive planning tool that allows for planning factories while considering factors of different planning levels at the same time. The concept is backed by Virtual Production Intelligence (VPI), which integrates data from different levels of factory processes, while including additional data sources and algorithms to provide further information to be used by the applications. In conclusion, we present an integration concept for VR- and visualization-based software tools that facilitates the communication of interdependencies between different factory planning tasks. As the first steps towards creating a comprehensive factory planning solution, we demonstrate the integration of the aforementioned two use-cases by applying VPI. Finally, we review the proposed concept by discussing its benefits and pointing out potential implementation pitfalls.



Poster: Guided Tour Creation in Immersive Virtual Environments


Sebastian Pick, Andrea Bönsch, Irene Tedjo-Palczynski, Bernd Hentschel, Torsten Wolfgang Kuhlen
IEEE Symposium on 3D User Interfaces (3DUI) (2014)
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Guided tours have been found to be a good approach to introducing users to previously unknown virtual environments and to allowing them access to relevant points of interest. Two important tasks during the creation of guided tours are the definition of views onto relevant information and their arrangement into an order in which they are to be visited. To allow a maximum of flexibility an interactive approach to these tasks is desirable. To this end, we present and evaluate two approaches to the mentioned interaction tasks in this paper. The first approach is a hybrid 2D/3D interaction metaphor in which a tracked tablet PC is used as a virtual digital camera that allows to specify and order views onto the scene. The second one is a purely 3D version of the first one, which does not require a tablet PC. Both approaches were compared in an initial user study, whose results indicate a superiority of the 3D over the hybrid approach.

» Show BibTeX

@InProceedings{Pick2014,
Title = {{P}oster: {G}uided {T}our {C}reation in {I}mmersive {V}irtual {E}nvironments},
Author = {Sebastian Pick and Andreas B\"{o}nsch and Irene Tedjo-Palczynski and Bernd Hentschel and Torsten Kuhlen},
Booktitle = {IEEE Symposium on 3D User Interfaces (3DUI), 2014},
Year = {2014},
Month = {March},
Pages = {151-152},
Doi = {10.1109/3DUI.2014.6798865},
Url = {http://ieeexplore.ieee.org/xpl/abstractReferences.jsp?arnumber=6798865}
}






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