Poster: Automatic Generation of World in Miniatures for Realistic Architectural Immersive Virtual Environments

Andrea Bönsch, Sebastian Freitag, Torsten Wolfgang Kuhlen
Proceedings of IEEE Virtual Reality Conference (2016)

Orientation and wayfinding in architectural Immersive Virtual Environments (IVEs) are non-trivial, accompanying tasks which generally support the users’ main task. World in Miniatures (WIMs)— essentially 3D maps containing a scene replica—are an established approach to gain survey knowledge about the virtual world, as well as information about the user’s relation to it. However, for largescale, information-rich scenes, scaling and occlusion issues result in diminishing returns. Since there typically is a lack of standardized information regarding scene decompositions, presenting the inside of self-contained scene extracts is challenging.

Therefore, we present an automatic WIM generation workflow for arbitrary, realistic in- and outdoor IVEs in order to support users with meaningfully selected and scaled extracts of the IVE as well as corresponding context information. Additionally, a 3D user interface is provided to manually manipulate the represented extract.


» Show BibTeX
@InProceedings{Boensch2016b, Title = {Automatic Generation of World in Miniatures for Realistic Architectural Immersive Virtual Environments}, Author = {Andrea B\"{o}nsch and Sebastian Freitag and Torsten W. Kuhlen}, Booktitle = {IEEE Virtual Reality Conference Poster Proceedings}, Year = {2016}, Pages = {155-156}, Abstract = {Orientation and wayfinding in architectural Immersive Virtual Environments (IVEs) are non-trivial, accompanying tasks which generally support the users’ main task. World in Miniatures (WIMs)—essentially 3D maps containing a scene replica—are an established approach to gain survey knowledge about the virtual world, as well as information about the user’s relation to it. However, for largescale, information-rich scenes, scaling and occlusion issues result in diminishing returns. Since there typically is a lack of standardized information regarding scene decompositions, presenting the inside of self-contained scene extracts is challenging. Therefore, we present an automatic WIM generation workflow for arbitrary, realistic in- and outdoor IVEs in order to support users with meaningfully selected and scaled extracts of the IVE as well as corresponding context information. Additionally, a 3D user interface is provided to manually manipulate the represented extract.} }



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