WSCG 2022

Ali Can Demiralp presented his research paper on "Performance Assessment of Diffusive Load Balancing for Distributed Particle Advection" during the 30. International Conference in Central Europe on Computer Graphics, Visualization, and Computer Vision 2022 (WSCG2022).

May 18, 2022


The Virtual Humans and Crowds in Immersive Environments (VHCIE) is a half-day workshop associated with the IEEE VR conference. In 2022, Andrea Bönsch teamed up with colleagues from France to organize the 7th edition of the workshop. During the workshop, her master student Daniel Rupp presented their work-in-progress on "An Embodied Conversational Agent Supporting Scene Exploration by Switching between Guiding and Accompanying", while her colleague Jonathan Ehret presented insights on "Natural Turn-Taking with Embodied Conversational Agents".

March 12, 2022

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